1.
13.1.1 RenderMan RIB export
Feb 24, 2008 ... 13.1.1 RenderMan \textregistered RIB export. The module cgkit.ribexport contains the class RIBExporter that exports the current scene as RIB ...
2.
The Python Computer Graphics Kit
Python Computer Graphics Kit ... If you still depend on the old version 1 of cgkit, you can download v1.2.0 at the project download page. ...
3.
The Python Computer Graphics Kit
Modules for creating 3D computer graphics images, focusing on Pixar's RenderMan interface. [Open Source, BSD-like]
4.
cgkit tutorial: Custom attributes & primitive variables
Dec 7, 2004 ... The C++ part of cgkit (or any external C++ code) can only access the attribute via the Python/C API which will slow it down. ...
5.
4.16 bvh -- Reading Biovision Hierarchical (BVH) motion capture files
Feb 24, 2008 ... 4.16 bvh -- Reading Biovision Hierarchical (BVH) motion capture files. This module contains the BVHReader class which can be used as a base ...
6.
3. Maya Python plugin
Oct 9, 2006 ... 3. Maya Python plugin. The Maya Python plugin defines two new MEL commands py and pySource that can be used to execute Python source code ...
7.
cgkit tutorial: Baking texture maps
Jun 18, 2005 ... As we want to apply the baked texture map later on we need texture coordinates for the baked map. How exactly you are doing that is up to ...
8.
Python/Maya: Introductory tutorial
When any code executed by pySource or python raises an exception, the MEL command fails which you will notice in Maya's status line and in the script editor ...
9.
Visualizing vertex positions and normals
Dec 20, 2004 ... A normal is drawn at every vertex position. The normals may either be specified as "varying normal N" or as "user normal N"/"uniform int ...
10.
12.1 BoundingBox -- An axis aligned bounding box
Feb 24, 2008 ... Returns a transformed bounding box. The transformation is given by M which must be a mat4. The result will still be axis aligned, ...