1.
Dynamic Flash » Read and write local files with Flash Player 10
The data for local files isn’t available in the OPEN event, and you’ll need to wait for the subsequent COMPLETE event to fire before you can read the data. ...
2.
Dynamic Flash » Base64 encoder/decoder class
ActionScript 3.0 Base64 encoder/decoder at Dynamic Flash | Wednesday, ... Base64 encoder/decoder class This class from Dynamic Flash will be used to encode ...
3.
Dynamic Flash » Motivate yourself by doing it in public
GitHub is an excellent way to motivate yourself while working on a project ... He is more than a little concerned that he defines himself in ...
4.
Dynamic Flash » Read and write local files with Flash Player 10
This text is slightly out of date for the release version of Flash Player 10. The data for local files isn’t available in the OPEN event, ...
5.
Dynamic Flash » An Open Source Actionscript 2.0 component framework
ActionStep is an Actionscript 2.0 implementation of a subset of the OpenStep Application Kit. The intent is to create an open-source component framework for ...
6.
Dynamic Flash » Databinding to read-only properties in Flex 2
It turns out that Flex is trying to set up 2-way databinding so that any changes in the UI components are reflected in the binding source ...
7.
Dynamic Flash » Flash/flex accessibility and wmode
Flash/flex accessibility and wmode. Tuesday, 03 October 2006 ... This means that CSS styles such as z-index are respected, allowing you to ...
8.
Dynamic Flash » Into the lion’s den: Flirting with the Flash community
There are a lot of parallels in the misunderstandings of JavaScript as a technology in the past and those that keep Flash from being a mainstream developer ...
9.
Dynamic Flash » ClassFinder class
Feeding the ClassFinder.find() method with a fully qualified class name will return a reference to the constructor of the class. ...
10.
Dynamic Flash » Read and write local files with Flash Player 10
The data for local files isn’t available in the OPEN event, and you’ll need to wait for the subsequent COMPLETE event to fire before you can ...