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Creating a Dual-Boot Windows XP and Ubuntu Laptop | O'Reilly Media The QtParted program will warn you that all partitions must be unmounted. The hard drive partitions won't be mounted if you went directly from the CD boot ...
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An Intro to Qt 3.0 | O'Reilly Media A second edition of the Programming Qt , covering 3.0 functionality, ... If you're not already a Qt programmer, you'll want to give the toolkit a chance. ...
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GBA Programming with DevKit Advance | O'Reilly Media Nov 6, 2003 ... Howard Wen explores DevKit Advance, an open source toolkit for programming the GameBoy Advance.
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Linux Audio Plug-Ins: A Look Into LADSPA | O'Reilly Media -c opens ecasound in interactive mode; -r sets real-time priority ( SCHED_FIFO ); -i input, can be file or device name; -el a LADSPA effect (unique name, ...
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Linux Audio Plug-Ins: A Look Into LADSPA | O'Reilly Media Feb 2, 2001 ... Such a solution already exists in the Mac and Windows audio software worlds in the form of the VST plug-in architecture. ...
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Linux System Failure Post-Mortem | O'Reilly Media Nov 1, 2001 ... We've expanded our Linux news coverage and improved our search! ... The most obvious tool is the system log. dmesg is a useful tool for ...
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Four Tough Lessons of System Recovery | O'Reilly Media Aug 31, 2006 ... I used a USB disk to transfer my old system. ... has a network connection, CD-writer, etc., ready for backup and/or recovery procedures. ...
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3270-common x3270 a2ps aalib-bin ace-of-penguins acroread airsnort ... ... telnetd-ssl telnet-ssl telnet pia poster libapm1 powermgmt-base procmail psfontmgr psutils qcad qtparted libparted1.6-0 raidtools2 rcs reiserfsprogs rpm ...
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Scribus: Open Source Desktop Publishing | O'Reilly Media Sep 2, 2004 ... Howard Wen explores Scribus, the open source desktop publishing package. ... Regarding the Windows and Mac OS X ports, Linnell estimates ...
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Jaakko Peltonen on Falcon's Eye | O'Reilly Media Jan 16, 2003 ... Howard Wen talks with Jaakko Peltonen, creator of Falcon's Eye, about the project. ... At one point, I thought about making an interface with 3D models of each ... so it doesn't slow down the game with much overhead. ...
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