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wiki.gamedev.net
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java.sun.com 328,581
forum.java.sun.com 406,864
en.wikipedia.org 28,718,623
gamedev.net 76,107
gpwiki.org 4,612
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Organic Listing Variations
1.
Game Engines - GDWiki
Dec 29, 2008 ... Blox Game Engine, C++, Windows, Free, 2D via Direct3D, Yes, No, No, Color Blending, Alpha Blending, and many more. Free. Easy to use. ...
2.
Game Engines - GDWiki
Dec 29, 2008 ... Blox Game Engine, C++, Windows, Free, 2D via Direct3D, Yes, No, No, Color Blending, Alpha Blending, and many more. Free. Easy to use. ...
3.
User:IGTHORN - GDWiki
[edit] Profile of IGTHORN. Data: Birthday - 21 June 1988; Location - Republic of South ... Retrieved from "http://wiki.gamedev.net/index.php/User:IGTHORN" ...
4.
Game Engines - GDWiki
Dec 29, 2008 ... A game engine is the core library functions used in a game, usually related to graphics, ... When picking an engine, you have to pay attention to whether or not it satisfies the needs of your game. ..... MD2 3D models, Yes - Own, No,
5.
Blender vs. Silo - GDWiki
Jan 30, 2008 ... Blender has nifty tools like Spin, Screw, To-Sphere, Warp, and BevOb which dwarf Silo's Lathe Object, Extrusion Object, and Path Extrusion ...
6.
D3DBook:(Lighting) Blinn-Phong - GDWiki
Dec 8, 2008 ... Specular lighting is effectively the opposite of diffuse lighting as it only reflects light energy in the mirror direction. ...
7.
D3DBook:Book Cover - GDWiki
Jump to: navigation, search. Programming Vertex, Geometry, and Pixel Shaders. Image:Cover810.jpg. Screenshots of Alan Wake courtesy of Remedy Entertainment ...
8.
D3DBook:Depth of Field - GDWiki
Nov 8, 2008 ... Equation 25. Mimicing the focus of a real camera, the camera space range of the depth of field can be calculated like this: ...
9.
Programming 2D scrolling games - GDWiki
Mar 31, 2008 ... "Programming 2D Scrolling Games" is a comprehensive guide to creating 2D scrolling games with PureBasic development language. ...
10.
Java:Tutorials:VolatileImage - GDWiki
Oct 18, 2008 ... VolatileImage is a relatively new object in the Java API. It differs from other Image variants in that if possible, VolatileImage is stored ...
 
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